RimWorld Vanilla Expanded Wiki
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The Vanilla Weapons Expanded module is an expansion that adds a large variety of new ranged, melee, throwing weapons, grenade based equipment and tools (e.g. throwing rocks, grenade launcher, musket etc.).

Except for the core mod, there are nine smaller modules containing new weapons of the specific category.

Content[]

Core[]

Melee Weapons and Tools[]

The stats contained in this table are based on weapon values made of steel.

Name Average Cooldown Weakest attack damage Strongest attack damage Average DPS Damage type Average AP Usable with shields Type Value (silver)
Baton 1.5 s 6.75 Blunt 15 Yes Weapon 119
Battle axe 2.6 s 8.43 Sharp 15 No Weapon 255
Cleaver 2 s 7.16 Sharp 21 Yes Tool 160
Combat Knife 1.5 s 8.29 Sharp 17 Yes Weapon 118
Halberd 2.8 s 9.23 Sharp 49 No Weapon 280
Hammer 2 s 6.27 Blunt 19 Yes Tool 162
Pickaxe 1.8 s 6.5 Sharp 28 Yes Tool 143
Scalpel 2 s 4.24 Sharp 11 Yes Tool 160
Shovel 1.8 s 6.92 Sharp 19 Yes Tool 188
Wrench 2.3 s 5.8 Blunt 0.45 Yes Tool 160

Ranged Weapons[]

Name Damage AP Stopping Power Warm-Up (ticks) Cooldown (ticks) Range (tiles) Burst Count Burst (ticks) Accuracy (short) Accuracy (short) Accuracy (medium) Accuracy (long) Usable with shields Value (silver)
Anti-material rifle 56 100 3 276 228 43 1 - 30% 45% 75% 92% No 1030
Battle rifle 12 18 0.5 72 96 34 2 6 55% 65% 75% 60% No 480
Carbine 11 16 0.5 48 78 23 3 10 60% 80% 75% 45% No 480
Charge LMG 9 35 1 108 132 28 12 40% 44% 30% 21% No 1700
Charge minigun 9 25 0.5 168 168 32 30 20% 30% 30% 18% No 3275
Charge pistol 8 35 0.5 18 84 23 3 80% 70% 40% 30% No 605
Charge rocket launcher 20 10 0.5 360 180 146 1 - - - - - No 7000
Charge shotgun 18 45 3 54 66 15 2 70% 67% 57% 54% No 1010
Charge SMG 14 35 0.5 54 99 25 3 85% 65% 35% 20% No 905
Charge sniper Rifle 20 35 1.5 180 138 40 3 70% 73% 86% 88% No 1230
Combat Handgun 10 15 0.5 18 36 23 11 - 80% 70% 40% 30% No 175
Compund bow 14 21 1 87 99 30 1 - 70% 78% 65% 35% No 144
Crossbow 20 66 1 120 240 22 1 - 50% 72% 68% 35% No 215
Fire extiguisher - - 0.5 90 210 13 20 - - - - No 305
Flamethrower 10 0 0.5 90 330 13 20 - - - - No 400
Flintlock 18 27 0.5 30 160 26 1 - 80% 60% 48% 20% Yes 165
Grenade Launcher 50 10 0.5 210 210 24 1 - - - - - No 305
Hand canon 16 24 0.5 36 108 30 1 - 65% 75% 55% 40% No 139
HMG 14 50 3 144 156 26 5 40% 48% 30% 20% No 480
Lever-action rifle 10 15 0.5 60 24 26 1 - 75% 70% 60% 60% No 245
Light SMG 4 6 0.5 30 84 20 6 90% 65% 35% 15% No 230
Longbow 20 15 1 150 90 36 1 - 64% 78% 80% 90% No 118
Marksman rifle 16 24 1.5 96 84 37 2 65% 70% 80% 70% No 710
Musket 18 27 0.5 93 204 31 1 - 65% 80% 58% 42% No 230
Rocket launcher 50 10 0.5 240 180 36 1 - - - - - No 1000
Sawed-off shotgun 18 27 0.5 48 81 11 2 56% 54% 45% 35% No 178
Semi-automatic rifle 15 22 1.5 60 72 31 1 - 65% 70% 80% 68% No 245
Service rifle 10 15 0.5 60 102 31 4 60% 60% 55% 45% No 480
SMG 8 12 0.5 36 78 22 3 90% 65% 35% 15% No 335
Whip 14 21 0.5 48 90 4 1 - 80% 75% 25% 10% Yes 122

Throwing weapons and Grenades.[]

Name Damage AP Stopping Power Warm-Up (ticks) Cooldown (ticks) Range (tiles) Usable with shields Value

(silver)

Orbital support beacon - - - 90 - 31 Yes 600
Smoke grenades - - - - 160 13 Yes 242
Throwing rocks 4 6 0.5 108 132 15 Yes -
Toxic gas grenades - - - - 160 13 Yes 650

Quickdraw[]

Laser[]

Grenades[]

Heavy Weapons[]

Coilguns[]

Makeshift[]

Non-Lethal[]

Frontier[]

Tribal[]

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